"Developers, Developers, Developers" is the
famous rant of Microsoft's Steve Ballmer. Maybe he picked the wrong word. I'm just back from the
Remix 08 conference in Brighton, where the company's Principal Researcher Bill Buxton spoke on software design. He made a big impression, especially when he suggested
in an interview that unless Microsoft changes its culture in a way that put design at the core of its software, the company would die.
Underlying this is the ascendancy of Apple, widely admired for its design, and the mixed fortunes of Windows Vista, which was meant to have great design but in practice has plenty of irritations many of which are design issues. There is a tendency to think of design as primarily about graphics and layout, but this view is too narrow. Design is about the user's experience, and encompasses all kinds of user interaction.
Few companies have the resources of Apple or Microsoft; but raised expectations of what constitutes good or even acceptable design affect the whole industry, including developers of internal applications as well as web site authors. Design failures are frustrating for users; and the consequence is that software is used less, and satisfaction is lower.
An example which comes to mind has no graphics at all. A certain telecom company with a colourful name has a telephone menu system which is unavoidable if you need to call support. Whenever I have to use it, I feel my blood pressure rising before dialling the number. I know I will have to go through numerous layers before being allowed to speak to a human. I know I will be given mandatory choices, none of which apply to me, forcing me to lie. I know each step will be ponderous, with a recorded messages I have heard before, and invitations to use the web site instead - if I thought that would do, why would I call? If you call outside working hours, you are taken through all the steps and told right at the end that the office is closed, goodbye. When I do eventually speak to someone, I am already in a bad temper.
This is the consequence of poor design. I could reel off countless further examples, such as Microsoft Outlook 2007, with its obscure dialogs - click Message Options to show email headers, very clear NOT - its habit of blaming the user for its own shortcomings, "The data file was not closed properly," and its slow performance with large mailboxes. Some of these are technical issues, but because they directly damage the user experience, they are also design problems.
Enough ranting. The interesting question is how developers and designers can work together to improve software design at every level. Buxton talks about continuous design, where designers participate in the development process throughout, rather than only at the beginning of a project, or even worse, only at the end. It is a good thought; but as the panel discussions at Remix demonstrated, there is no consensus about how the developer/designer relationship should work.
There are signs of change. Tools are appearing which have both developers and designers in mind, such as Microsoft's
Expression Blend which can open Visual Studio solutions, or Adobe's product
codename Thermo, which converts artwork into application code. That said, it is people rather than tools that hold the key. It is about developers ceding some of their power to designers; and about designers learning more about the constraints under which developers work; and about learning to treat poor user experience as a defect. It is not easy; but teams that get this right will gain a substantial commercial advantage.